The features
KOTOR VR rebuilds Star Wars: Knights of the Old Republic inside Blade & Sorcery, the PC VR physics game. The story, the dialogue and the voices are KOTOR's own, converted from your copy; the way you play it is made for VR.
Physical lightsaber combat
Your saber is a physical blade with weight: it clashes and parries where you put it. Under every swing, KOTOR's own rules - its dice and your character's stats - decide what a hit does.
Blaster bolts, deflected by hand
Bolts fly where they are aimed, and your blade turns them where you hold it.
The Force from your palm
Push, pull, choke, lightning, heal: cast by hand, from the powers you picked as you levelled.
A dialogue wheel at your fingertip
KOTOR's conversations, choices and light and dark side points, with every voiced line, on a wheel at your fingertip.
Your companions
Your companions at your side, the way KOTOR's own scripts tell their stories.
The swoop races and pazaak
The side games are in: the swoop races and pazaak.
The whole game
The Endar Spire to the end credits, with both endings. KOTOR's own scripts run the story, so the quests, the companions and the twist happen the way you remember them.
The Endar Spire, Taris, Dantooine, Tatooine, Kashyyyk, Manaan, Korriban, the Leviathan, the Unknown World and the Star Forge.
Screenshots
Screenshots of the finished game: coming soon.
Comfort
KOTOR VR uses Blade & Sorcery's own comfort options: seated play, snap or smooth turning, and the movement vignette, set in Blade & Sorcery's options menu.